Really beautiful game. Easily one of the most original, interesting, and engrossing escape games I've played.
One thing that didn't make sense to me though... how am I supposed to know which liquid to put in which glass on the table? In the walkthrough you seem to gesture to the sketches on the wall as though they're some sort of hint, but I don't see how they could be. And I wouldn't expect it to be guess-and-check either because that's over 200 combinations to try.
Regardless, hope to see more stuff with this level of originality and artistry in it!
Wow you nailed this game. I admit after my first attempt I was repulsed, because it made me feel almost nauseous with the fear and uncertainty. But I had to go back for more rounds... and I quickly realized that that's exactly what you were going for. The expressions, the characters, the shaky screen (and holy cow the faint images of your dead opponents in the later rounds? Fucking genius.) were all perfect. While this game was as far from enjoyable as possible, I applaud you for getting me so invested that I felt like I was playing the game for real. The orange puns throughout were not only a nice touch, but I think they are what make the game playable. If we didn't get constant reminders of just how ridiculous it is that the characters are oranges, then this game might actually become dangerous for the player's mental health.
So, five stars for a flawless delivery, and minus half a star because that flawless delivery made me sick to my stomach. I hope I can actually enjoy your next game, because I'm sure you'll do it perfectly too.
What a strange, great game. Only disappointed it ended so quickly! Please bring us more bizarre, entertaining games, but longer next time! :)
I like this game, though it seems people aren't really getting it. It's just a quick joke in game format, almost similar to your praying game. And it also happens to be fun and a bit challenging to play, so the irony at the end doesn't have to carry the entire weight of the point of the game. I also enjoy the graphical style and the epic lightsaber-crab bossball, but the boss's programming as well as the game's playability could use improvement. It's clear you didn't put a great amount of effort into this game, and it shows.
Ok, points for originality. but besides that? this is a suckfest. This could be totally cool if you actually made it a game instead of 'hey lets wander around pointlessly'. maybe have the character try to collect letters that are already on the page, so that the player is actually interacting with the front page. or maybe certain links become portals to different ng pages. oh and something along the lines of flying would be nice, so that once you fall to the bottom of the screen you can get back up if you want to. just give it a purpose, and actually do something with it, and this could be a pretty decent game.
I put a secret in the game for you, go find it.
A bit disapointing
Gotta admit, I loved the first one. Perfect mix of randomness, porn, and apathy (on your part). And this one was good too, i just miss some of the random stuff that made me laugh from the first one. like pointless puzzles, jokes (cock joke, its classic), etc. so yeah nice and all but bring some of the humor. oh and use even better porn if you can, the stuff here wasnt as great as the first.
Wow I love the premise of this. the total originality of this as a game, and the fact that for some people its really not too far from the truth make this really amazing. although the use of the mouse as the only control made moving around difficult at times, i still liked the interface. the frantic gameplay necessary to survive makes it really involving, and it really becomes about the strategy of how to best keep both bars up while having time for urges and challenges, and still making plenty of points.
love it. definitely make more.
im sure its great but..
you say that the 'A and D' keys work like the arrow keys, but they dont. and while its not really a reflection on your game, my arrow keys dont work right now, and so without the A and D keys i cant play. However, based on your first game and other reviews, im sure id give it a ten if i was actually able to play. so please get the alternate controls in there and ill be back!
Sorry for mispelling that, thank you!
ugh, what an almost good idea
Obviously this has been done a million times before, i have absolutely no problem with that. and giving excellent graphics to a classic game is a great idea. the reason i didnt like this at all was because the gameplay was oh...so....dull. it may be that the game gets better past level 5 or so, i was so bored i quit at that point, and im sorry for judging it so fast, but with a game this used up you need to really grab the player right away. all the obstacles were horribly slow, the first five levels gave no challenge whatsoever. one warm-up level i can understand, but 5? or more? i still give you props for the graphics, and for the fact that other reviewers seem to think it gets better at some point, but i couldnt make myself go through with it.
hey i just reviewed ball revamped:: duo, and now just looking at your other stuff. This is pretty good, i like how you took an old concept of generally avoiding stuff and just went all out with asterisks and lasers, etc. i think this game could be way better with a just a couple of improvements: first, a purpose! have a goal you have to get to, like an item that you need to get every five seconds to stay alive, and another pops up somewhere else when you get to it. second, a 'follow' enemy. some sort of attacker that can track you and follow you around the field. but still, decent game, i like it.
just to repeat from my other review, i still want to see some original, interesting graphics in your games.
Thanks, and i fixed some bugs on Ball Revamped :: Duo.
I wont continue Avoid V3, because i lost the .fla file.
V3 have levels, more enemies, obstacles...
but i lost the .fla file =(
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