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im sure its great but..

you say that the 'A and D' keys work like the arrow keys, but they dont. and while its not really a reflection on your game, my arrow keys dont work right now, and so without the A and D keys i cant play. However, based on your first game and other reviews, im sure id give it a ten if i was actually able to play. so please get the alternate controls in there and ill be back!

Oddgoo responds:

Sorry for mispelling that, thank you!

pretty nice

hey i just reviewed ball revamped:: duo, and now just looking at your other stuff. This is pretty good, i like how you took an old concept of generally avoiding stuff and just went all out with asterisks and lasers, etc. i think this game could be way better with a just a couple of improvements: first, a purpose! have a goal you have to get to, like an item that you need to get every five seconds to stay alive, and another pops up somewhere else when you get to it. second, a 'follow' enemy. some sort of attacker that can track you and follow you around the field. but still, decent game, i like it.

just to repeat from my other review, i still want to see some original, interesting graphics in your games.

AsianSpark responds:

Thanks, and i fixed some bugs on Ball Revamped :: Duo.
I wont continue Avoid V3, because i lost the .fla file.
V3 have levels, more enemies, obstacles...
but i lost the .fla file =(

a decent tribute

this game was ok, but considering the idea, graphics, and animations were all someone elses, the only thing i can judge is the programming, which was pretty lacking. the gravity seemed a little too light, making it easier than i should have been, and the elements were pretty messed up. first of all, picking up an element required slowing down and hitting it dead-on, which could be difficult or annoying. second, elements couldnt combine, like in the actual game. if i picked up a red, then a green, id just end up small, as if the red never happened. also, im not sure you got all the elements right, like red turning you black, or yellow... well, doing nothing. i might be wrong about that, though youd probly know better than me, assuming youve played ball revamped recently. really, the only highlight of this game was that it was based on a great game, and your contributions dont seem to have added much of any value to it.

sorry to be so harsh, and i know youre 11, but your age really shouldnt affect how people rate the quality of your flash. im just giving constructive criticism, which believe me is a lot better than most of the response youre gonna get on newgrounds.

id like to see what you could do making something original. even if youre a programmer, not an artist, you could probly find someone to team up with so you can use original graphics but still be a programmer. in fact, im gonna go check out your other stuff right now and see how you do with non-tributes.

AsianSpark responds:

Pu-lease, this is a tribute
My computer is laggy, so i tried my best to done this.
And when i export the .swf file, i need to wait 5 minutes!
So, i cant test it!

Wow, nice job, definitely a challenge

This is a great game. i love this type of game, and plus you gave it a nice simplicity and style thats uncommon among games like this. after hours and hours (literally at least 4) i finally beat it. and while i desperately hoped you would give up the URL, i finally got it anyway, i would like to do something i normally never do, by giving struggling players a few hints. if you the author would rather i not, then feel free to delete this. otherwise, here ya go:
-the code is used twice
-the giant screw is used (height does kinda matter)
-the fetus is only used once
-you need to use more than the enertron on a pod to complete the game
-putting the white "kettle" thing on the faucet fills it with water

note: im still not quite sure what makes the robot comes out of its orb.

oh and a note for the creator: there are quite a few glitches/mistakes in here that mostly are just annoying, but sometimes screw the game up:
-sometimes if you use the enertron, then change screens and come back, one of the items used in it is gone.
-after using the screwdriver, clicking it anywhere on the screen where it was used repeats the action from when you used it.
-trying to use an item on the right place at the wrong time puts the item there, but without changing its picture.
-there are others, just see if you can clean em up. but otherwise, excellent game, nice job.

Lazarou responds:

Good Job, and thanks for reporting those bugs. I tried to test for bugs as much as possible before I released it, but I guess a couple will always sneak through undetected into the final versions.

very nice

i have seen this before, but i still like it none the less. and you put plenty of interesting things in there, like the kirby bot. but just one note, on level 9, you clearly set up some elaborate plan, but it falls flat because you can just go right then down right above the star and youre done.

nice job though, keep it up.

Sunsharior responds:

I did this on purpose. The buttons are all decoys. It a trap!

It on of the moment when a player start thinking for 5 minutes and notice the path at the last second and finaly think "oh it was pretty easy actualy".

finally!

god, im so glad to finally see a submission to the rock out contest that is truly taking an original spin on it (besides perhaps spectrum, but... lets face it, that game's only plus side is the nice visuals). great job, you took the basic idea of a shooter, and really made it great. i like that it still relates to rhythm, but at the same time doesnt rely on it. its a great game, some great powerups really keep it interesting, the only possible note i could give you for improvement is that the powerups are hard to remember. maybe when the powerup is picked up, some reminder message could pop up in really big letters over the screen. especially with the ram one, i kept forgetting what it was so i wasnt sure what to do. oh, and i just gotta note that it was really smart of you to make all the records explode when you die, cuz otherwise youd just get swarmed. and last of all, just wanna mention that i really liked the look of the guitar with its neck bendy like that. it definitely bypassed the stiff, rigid look that would have resulted otherwise.

overall, awesome, i think this definitely deserves to be in the top ten for the contest.

LesPaulPlayer responds:

thanks very much for your positive and in depth review. I'll add in a little reminder for the powerups soon.

nicely done but plenty of problems

overall i enjoyed it. nice concept, nice music, decent drawings, but i noticed several issues that really cut down on the gamplay value:
1. after killing a zombie, as he fades away he keeps coming towards you, and while he's fading he can still hurt you. this is a serious problem, because if youre right in front of a guy or surrounded or seomthing (especially on the last zombie screen, with the five or so really fast guys), then even when you shoot a guy, he will often still hurt you, making survival really difficult. and when the zombies are fast, i found i had to keep moving to avoid them, and so i would often run straight into them after i shot them.
2. the shooting system is really difficult. if your far away, the zombies are almost impossible to hit, because the exact right angle is really hard to obtain in the time youve got until they reach you. and if your close to the zombie, even if you hit them, theres the problem mentioned above, which will lead to you getting hurt anyway.
3. the uzi/machine gun/whatever (second gun) made the sound as if it were shooting rapidly, but the bullets came equally fast. that just seemed strange to me.
4.spelling errors, but you already knew that.
5. after beating all the zombies, i got to the doctor, where (a) the text disappeared too fast to read (maybe have the player press space to move on), and (b) because of said unreadable text, my reaction to a guy coming at me with a gun was to shoot him, which of course gave me a game over, which is VERY frustrating at the last screen, where i have nothing left to kill, but lose simply because i accidentally shot my doctor. maybe give him more health, and a warning, so the player realizes after a shot or two that its a bad idea?

besides all criticisms mentioned above, i still thought it was a great game, and would love to see more, hopefully of higher quality. keep up the good work!

Massivedog responds:

Thanks for the reviwe. and yeah i got some spelling mistakes but thats becuse im from another country.and yeah its possible that a Episode 2 is coming. See ya!!

love it. nice job.

its clean, interesting, beautiful, challenging and all around an awesome game. i love it, and you should make more. make ten more. youve just got so much creativity in creating these levels, that i cant wait to see more of the same (and of course, with new stuff all over the place)

Oddgoo responds:

I appreciate this very much

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